Interactive Fabric Simulation

Fabric is an exploration in immersive gestural based interaction. The goal was to create a intuitive interaction experience where a user can reach into an environment and shape what they see. This prototype environment is a cloth simulation using a spring mass system. Interaction is implemented using the PhaseSpace active led tracking system and an led glove. Pinch gestures are recognized when each finger tip led is within a small threshold distance of the thumb led. To create an immersive interaction experience, the user’s head must also be tracked by a single led. Interaction rays are then shot out into the world from the user’s head position toward the the user’s glove and intersect with parts of the environment.

Key faculty and graduate student researchers associated with the project: Professor JoAnn Kuchera-Morin and Tim Wood.